Zones are rich and varied, with a unique starting zone “Underground” providing players with an unusually early challenge involving minecart rides and lava pits. Only through achieving this will the seventh Zone, “The Crystal Egg” be unlocked and allow players to rescue Tails and reach the true conclusion of the game. The action takes place across seven unique zones with the seventh only being unlocked for players who manage to acquire the Six Chaos Emeralds from their hidden locations in the first six zones. “Sonic the hedgehog 2” steps bravely away from the Megadrive version of the game and sets out to be a completely unique experience. There are a few minor differences between the two versions with the main difference being the heightened difficulty level of the Game Gear version due to the scaling of it’s sprites making it very difficult to spot and avoid hazards on time! With the Master System being an exclusive release for Europe and Brazil, a Game gear port was also developed and released globally for the rest of the world to enjoy. Although Tails isn’t playable unlike the Megadrive version, the plot of the game is centred on Sonic attempting to rescue Tails from the evil clutches of Dr Robotnik whilst also saving the animals of South Island and tracking down those pesky Chaos emeralds again! “Sonic 2” on the Master System marked the first appearance of Sonic’s now famous two-tailed sidekick, Miles “Tails” Prower. Following on from the successful port of the original 8-bit sonic the hedgehog outing, “Sonic the Hedgehog 2” introduces brand new stages, mechanics and gameplay features that you just won’t get from the Megadrive original! Released back in October of 1992, a month ahead of it’s older brother on the Sega Megadrive 2.
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